(The following text is a recreation in the first person of the life and trajectory of Daniel García, 31 -year -old founder of Cryptoavatars, a company that is dedicated to creating avatars and virtual reality environments for metovers..It is born from an interview between the protagonist and David Vázquez, by Business Insider Spain)

My day begins relatively soon, at about 6 in the morning, in Zaragoza: getting up, shower and cold and, immediately, to the office.On the way, I already start consulting my Discord channels, my email mannel and social networks to see what is commented.

If nobody has told me during the night, I begin to pull some threads, to talk to each other.Then, I keep the first meetings of the day with my team to see how all the projects go and what needs there are.

What are these projects about?Well, to understand what I do, it will probably need to go back a few years.

Specifically, 7 years ago, when a friend and I went to London with the firm intention of fulfilling our dream: to create a video game company.Actually, something else may be necessary to go back.

At school I was never a great student.It is true that I tried to be attentive in class because of what the teachers explained in the classroom then tried to throw in the exams, but the truth is that at home I had many other interests that had more to do with the drawing and with the design.

It took little to realize that issues such as syntax and others were not for me.Over the years, things were complicated and ended up doing access tests to an average system in systems.

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That did not happen to me, although I didn't fill me completely either.After approving that course, I also enrolled in another on computer programming.However, in the summer between one thing and the other, I also did a 3D design course.It was like a revelation.

Unlike what had happened to me at school and in the computer course, that, of course, it had to do with me.As I did not want to give up learning programming, that course I ended up doing in the morning one and in the afternoon another.

Over time, I had an Imascono employment opportunity, a company that supports Zaragoza in Zaragoza.With the feeling that I had already learned everything I needed about 3D programming and design, I started working.

But the designer inside me did not leave me alone.

While my family and my friends insisted that I finished my programming studies for having a title and, with him, something to grab me if they were badly given, I asked myself a question: Did I see myself picing code with 40 years?

If I responded to myself honestly, the answer was not.

With this in mind, I made a decision that would change my life forever: I left the job, I left the programming and I dedicated myself fully to learning about 3D design through how much course, book or explanation I fell into my hands.

At the same time, without knowing very well why, I also started fulfilling an old illusion: learn about anatomy.

Daniel García, fundador de Cryptoavatars, explica cómo ha conseguido ganarse la vida diseñando avatares y escenarios virtuales para el metaverso

Over the years, it would be precisely those knowledge about the human body that would open the doors of a pioneer business in Europe.But let's not go ahead.

From video games to 3D design, and metoverso design

In 2016, I felt prepared to make the leap to the void of creating a company.Together with a friend, I moved to London and founded Polygonal Mind, a video game developer.

But that did not go very well.In the video game sector, as who says, there is most of the fish sold.In other words, there are already a lot of companies that are authentic giants in the sector and that are the ones that take almost the entire business.

This means that there is hardly any space for independent projects such as Polygonal Mind, especially for rookies as we were then.

My partner abandoned, but I didn't want to give me.London was still there, and I had not made that expensive trip, I had not called so many doors and had not had so many boring meetings with banks in search of financing for nothing.

I wanted a company that was operational.At least, a few things were clear.

Program, I didn't want to program.Not that I didn't know, I didn't want.But I could design.After all, I was also a designer, and my idea of going to London really had to do with doing something related to art.With that, and with being my own boss.

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If I couldn't create my own video game, at least I could give a hand in the video games of others.Little by little, I began to get closer to video game events, I met people, some contacts took me to others and I got my first clients.

For a few years I did everything: scenarios for video games, characters, animations, logos...

Over time, the first orders of a certain size began to arrive: we participated in the development of Morphite, a PS4 video game, and Totally reliable delivery service, another for mobile.

People were happy and a client took the next.The negotiation grew and from London we had to move to other cities in Europe as Prague in search of more contacts.

We also receive at that time our first commissions for metaverso, a concept that I in 2017 contemplated with some skepticism.But again, my life was about to turn where I didn't expect it.

At the end of 2018, after installing in Zaragoza and expanding the team to reach the orders, a man planted in our coworking.

He tells me that he is from the US and that he has a vineyard in Argentina with the capacity to produce thousands of wine bottles.He sells them, he tells me, with a very particular method.

He does it by emitting cryptocurrencies that in principle are equivalent to one of his bottles.After getting one of these tokens, any buyer, supported by blockchain technology, can do with your token what you want, from reselling it to sharing or saving it.

He knows that, in any case, his token is equivalent to a bottle of real wine, a singular product that belongs exclusively to the person who delivers that cryptocurrency in particular.

Yes, more or less, it is a logic similar to that behind other cryptographic products such as NFT.I ran, I say, the year 2018, and Mike Barrow, the man who explained that business, had just opened to the doors of the crypto world and metavers..

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After a while, Barrow gets in touch with us.On this occasion, it tells me about Dentcentraland.

As I didn't have much idea what that was, I got.I immediately realized a couple of things.The first is that it was an interesting project and, above all, very well financed, with people like Barrow willing to leave a good amount of money in its development.

The second thing I saw is that the artistic level presented by this virtual environment was well below what we were already able to do.There was a lot of potential for a company like ours.

There was also a problem: at that time, the people who were exploring decentraland was not exactly what we could call relieved pockets.When we gave them our rates, many turned back.

This was so until there were those who did not do it.Finally, a group of NFT collectors called Momo Collection raised us a challenge that at that time sounded strange but today is the order of the day: they wanted an art gallery to show their NFT.

To us, that we had already tried to build, among other things, our own casino, it cost us little to tell them.The result, a space that consists of 259 lands that has famous cryptoartists, such as hackato, xcopy, giselx, reality and mattkane, you can still visit.

At that time, we also designed avatars of a more or less exclusive nature for certain clients, a task for which, from the beginning, my knowledge in human anatomy came very well.

I may, as a business, create avatars in metaverso sounds in principle something strange, but it really has all the way.

For a long time, we know that one of the main business routes of virtual environments such as Fortnite are the famous skins.This means that people are willing to pay for looking like no one else in the virtual world.

In worlds like Dentcentrand, thanks to blockchain, there is also the possibility of definitively associating an avatar with the owner who has paid for him, something that caused us an infinity of headaches when we started in the business.

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Before, avatars were housed in virtual worlds available to both those who had paid for them and who not.

In Decentraland, the very nature of the platform, with its blockchain, offered me a solution to the identity of the owner of the avatar, an issue that until then had taken a good part of my days.I could hardly ask for more.

The avatars business grew so much that, finally, this has its own project, Cryptoavatars, a platform through which we received orders to create virtual characters for metovers.

Creativity and Metaverso: This will be the future

It is because of this kind of thing that I think that metavers is a revolution that, over time, will come to stay.Although he had already given clues of it with the purchase of Oculus, that Zuckerberg has given that tour to goal only confirm the intuition that many had a long time ago.

Today, although I do not carry the company's accounts exactly, I calculate that we will invoice more than half a million euros per year.And this is just the beginning.

Last year we were 6 people, and we have already started 42.The price of the standard commission that reaches our company is around 50.000 euros.For now, it is enough for our workers to charge between 15.000 and 20.000 euros per year.

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Of course, among these there is a large group of programmers who are very good and very fast, and my training allows me from time to time to sit with them, really understand what they tell me and to be able to ask you exactly what things I want.

But what I am looking for most for the company are artists, people with training in Fine Arts willing to learn about a virtual world that offers them almost infinite possibilities.

And about Metaverso himself, I think that virtual reality glasses will be increasing.

Maybe we are not at the point where we spend all day in metovers.However, soon this will be another alternative to spend free time and communicate.

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