Hideo Kojima apparently did not want to tell people exactly what their new game is, but seeing that so many people were asking for Death Stranding (or they didn't understand practically anything), he has decided to give an extensive explanation in Tokyo Game Show.You can see the 49 minutes of demo in Japanese below or on these lines.
We already had a pretty good idea about the structure of the game: Sam, the character of Norman Reedus, is a science fiction deliveryman, whose task is to help some fractured United States to convince the independent cities of joining the chiral network, aconnection system designed to join the country again.Apparently, you can convince you helping people, accumulating I like Facebook style for large and small actions.However, this demonstration gave us a much better idea of how a mission looks, and is so strange, fun and deep as expected.We have noted all the new gameplay elements that we saw, along with the minute of when we saw them below.Here we go!
00:25 - It seems that Sam could choose between several costumes.We see at least three: blue, orange and red.
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2:08 - The demonstration itself begins at the Knot City capital distribution center, where Sam accepts a mission and prepares for the trip that awaits it.
3:12 - The basic user interface of the delivery terminal menu includes weight control (which affects the balance), resistance, robustness of the boots, a measurement of Sam's blood, the happiness of BB and a recount of I like itFacebook style, which seem to be key to adding lost nations to the cholal network.We also see a list of 6 different elaboration materials.
3:19 - We enter the menu "SAM orders", which includes the name of the orders you can accept, how many like it will get, weight of the load and a trip map.The menu can be turned, just by fun.
3:25 - The "Manufacture Equipment" menu allows you to print new items in four different categories in 3D: Equipment (stairs, pythons, etc..), clothing (boots, backpacks), weapons (grenades) and vehicles.
3:33 - The menu "collect load" allows you to equip the load Sam needs to assume its mission.You can stack large amounts of load and change where items are stored in Sam.Grenades can be stored in bags at Sam's waist, or you can make it hold things in your left or right hand.The weight balance is important, since you can overwhelming, and you need to press buttons to stabilize it.We see that Sam has a crazy amount, and is still in the middle of its maximum allowed weight.This could end up looking very funny.
5:06 - The Quest we see is part of episode 2: "Amelie", and it is titled "Order no.14 ".It's about delivering help containers to the port of Knot City, which is about 3.5 km where you start.
5:30 - Verify your location not only shows the distance to the target, but also altitude changes on the road.
5:36 - Sam has 9 statistics: movement speed, balance, resistance of the rugged land, synchronization level, battery capacity, energy/fatigue, load capacity, unconscious drop resistance and lung capacity.There is a separate section for balance recovery, but it is not clear how it is measured or shown.
5:43 - The map allows you to study the route and place custom markers, which creates holographic clues to follow.
6:30 - Sam can call to see if there are other people around them.
6:50 - There is a radial menu for clothing, which includes boots, caps and sunglasses.Information about tools reveals that they have customizable colors, as well as real statistics effects: Sam cap reduces resistance consumption, for example.
7:20 - The use of scanning (which has a reuse time) near a river shows whether it is passable or not.The areas marked in blue have no penalty, yellow areas reduce resistance and red areas see it sink and be dragged by the current.
7:44 - Being dragged by a river increases the BB stress level, you can release load (which can recover down river) and makes Sam's resistance decrease.You can row to get out of danger zones.
8:30 - After leaving the water, Sam can recover your breath, apparently to recover its resistance.
8:53 - Monster Energy is in the game.Yes.Product Placement.A level 1 cantimplora can contain 1000 ml of drink.All water that comes into contact with the cantimplora is transformed into Monster, which restores your resistance bar.
9:10 - SAM finds some lost load, which contains an old sound system that belongs to a musician.When lifting it, a destination marker is added and I like it.The lost load will apparently work as secondary missions for the preparation characters, such as the Ludens fan played by Geoff Keighty that we saw in Gamescom.
9:47 - There is a line in the world that shows the limits of the current coverage of the cholal network.
10:10 - You can place an escalation anchor to make a ral on the faces of the cliffs.The level 1 rope of the climbing anchor is 30 m long, and you can rise level for longer strings.The anchor is behind after use.
10:49 - Exit the Quiral network disconnects you, which presumably eliminates any map aid for the near land.
11:01 - Sam's staircase has a maximum length of 10 m, and can be placed horizontally as an impromptu bridge.It can shrink again after use, or leave it behind, which can help other players.
11:50 - It seems that preparation characters have a standard location style, with a delivery terminal and a character hologram itself.Load delivery gives you a variable number of I like it, depending on various conditions (damage to the load, for example).
13:17 - Help the prepaids will convince them to join the Quiral Net.Once the chain is established, the preparationist hologram has a stronger connection and you can really distinguish its characteristics.The musician character we see is played by Daichi Miura, a Japanese singer!Wait for many cameos.
14:01 - The musician offers an extra reward: a harmonica.More about that shortly.
14:59 - The elements that remain from other players appear in the world: we see a ladder left by someone else and other players have liked (very similar to the notes in Dark Souls, but these are real elements).
15:29 - Footwear can be spoiled, presumably affecting balance and/or resistance, but it can also be ruined without the possibility of repair.There is a shoe meter to track this, surprisingly.
15:54 - Rest saves the game, let Sam give massages, relieve BB, sleep or put new boots.You also get a close -up of your injured feet, which is disgusting.
16:56 - You can also equip the harmonica: Use the touch panel while you rest, and music will relieve BB, it will make dancing creep and will make you like you like you.
17:30 - Massage Sam's shoulders do nothing visibly, except to give the option of stretching his legs after.
17:54 - Sleep gradually restores blood levels at 1000 ml.Then, Sam gets up and a message appears that Sam had a total break of 2 minutes and 19 seconds, including 35 seconds of sleep.
19:20 - You can also find the lost burden of other players.The use of a container repair spray restores the "health" of the load, magically eliminating the abolish and brands.The load can be collected, presumably offering additional rewards when delivered, for you, the other player or both.
20:15 - The mailboxes can be found in the world, apparently placed by other players.Terminal options are delivery, share the locker or do it private.There is also an option to "order the load for delivery", but it is in gray.The load can also be claimed.
20:26 - The mailbox contains an energy skeleton that another player has put in the shared locker.The skeleton greatly increases the load capacity, and allows Sam to run while transporting loads that would normally have difficulty lifting.Require battery energy and exhausts faster when it increases.It is slowly recharged in sunny or cloudy conditions.
20:34 - Sam also takes a floating conveyor.This floating vehicle travels through injured land.Float behind you and allow you to remove objects from your back and place them on it.Can support up to 300 kg.
20:42 - There is a load called ... sperm and eggs.Sam also carries a medicine pack and an anti-Bt weapon.
21:22 - Sam is inside the radius of a lighthouse tower in which a pop song sounds.It seems to restore all loading conditions.This also seems to have been placed by another player.It seems that the levels of these structures increase as some type of needs are met.It also seems that structures can be customized.
22:20 - Sam removes the loading containers from the floating conveyor and then climbs on it, using it as a hoverboard.Use it to descend on a slope towards a small camp.Upon reaching the end of the slope, Sam folds the conveyor and keeps him on his back.
22:52 - As you approach the camp, Sam can use a pulse scanner that highlights elements of the world.This pulse does not highlight enemies, but when labeling the elements that carry the scan it provides useful data in this regard.The sequence reminds Metal Gear Solid 5.
23:28 - Sam uses a Strand, a non -lethal gun that is used to tie unconscious enemies and stop attacks, to incapacitate one of the enemies in the camp.
23:44 - A mail mailbox is accessed inside the camp to recover a gun ball, which shoots union cables that immobilize people.Information about tools explains that the cables are "infused with Sam's blood, so they are also effective against BT".
24:33 - When enemies are alerted to their presence, Sam uses the gun ball to tear down several attackers.Apparently, a slow chamber effect can be activated during combat.
24:51 - Load containers can be launched to enemies to incapacitate them, but the impact damages the load.
25:04 - The energy skeleton allows Sam to increase its race speed, to the point that it can match the speed of a truck.Running next to him, take out the cabin driver and take control of the truck.Kojima apologized to the driver at this point.
26:02 - Large chasms can also be skipped using energy skeleton, but at the expense of battery exhaustion.It seems that the impulse function will help reduce the need for elements such as stairs, as long as the battery has enough energy.
26:39 - Sam uses an energy beacon that is found in the world to quickly recharge the energy skeleton battery.
27:29 - Manufacturing materials can be harvested from the world.Sam discovers a hand -shaped growth that provides chiral crystals, and later on the road finds a lot of manure surrounded by cryptobiots shaped like a fly -shaped that collects.
29:04 - Sam enters an area full of BT and can contain breathing while sneaking around.The gun ball can be used to disappear.
30:00 - The BT sprout from the oily soil and attack Sam.They can shake, but Sam fails and is thrown down.It seems that the BT have dragged it to the other side.
30:25 - Sam faces a huge dog -shaped creature with tentacles as a boss.The creature is quite agile and can attack with a tail of tail and projecting a ray from its face.
30:47 - The boss can be attacked using a variety of biology -based weapons.Sam has ex grenades, which contain "condensate bodily fluids collected from the shower".You can also use blood -based blood grenades, which work with collectible blood bags or with Sam's own blood (which will drain your health).Both are considered non -lethal weapons.
32:54 - Other players may appear in the game as white and ghostly appearances that can yield useful elements to Sam.
34:00 - Sam equips an anti -bt weapon, another blood -based weapon that is used to cause mass damage and destroy the dog.As the creature collapses and disintegrates, the robotic arm on Sam's back says goodbye to the creature, and BB gives Sam.
35:26 - Thermal waters on stage can be used to bathe.Sam gets naked and relaxes, while BB floats in a mat.Sam can calm BB with a song for you like and wash in the water.
37:20 - You can leave a wide variety of signs in the world for other players.These signals may indicate distances, identify types of locations, such as motorcycle jumps, or even simply notify others of a particularly pleasant view.
38:00 - Other players in the world can leave vehicles.Sam discovers a motorcycle left by a player named Gd_ichiro and loading the load.
38:44 - Players can also build great constructions such as bridges and let others discover them.Sam can cross a river on the motorcycle using a bridge made by a player.
41:20 - License songs seem to reproduce when you reach important areas.When Sam discovers Port Knot City, Asylums for the Feeling Feat.Leila adu by Silent poets reproduces.
47:00 - Sleep in rest areas of the city completely restores all statistics.Sam can also shower and the option to use the toilet is also offered either standing or sitting.Yes, aparentemente no es solo orinar lo que puedes hacer que Norman Reedus haga.Charming.
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